Press Health and Save You, the Other and the World
Solution
Some people have not yet onboarded the digital ecosystem! Functional illiteracy means that a person cannot use reading, writing, and calculation skills for his/her own.
What could you do to help those when they stumble upon a basic digital literacy problem (e.g. they don’t understand a specific sign, button, digital signatures)? Can you develop a tool/framework/software that could help them get through?
Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges!
Participate in DigiEduHack Porto to expand your knowledge & creativity. With insightful online workshops and mentors that will guide your teams, you will be put to test. Are you ready to take on the PORTO challenge? Help to change the future!
Students
Teachers or educators
Researchers
Innovators
Education professionals
Other
idea facilitators
Schedule updates are being updated, with a lot of sessions that could drive you to the new innovative generation. Stay tuned!
09 November 09:00
Welcome Session
Online session link: https://videoconf-colibri.zoom.us/j/87568900391
09 November 09:30
"Developing early reading fluency for Portuguese-speaking..." by Nuno Crato
"Developing early reading fluency for Portuguese-speaking children with difficulties through a web activity" - Online session link: https://videoconf-colibri.zoom.us/j/87568900391
09 November 09:50
"Functional Illiteracy, Technology and Smart Technology" by Joaquim Gonçalves
Online session link: https://videoconf-colibri.zoom.us/j/87568900391
09 October 10:15
"Work Coop" by Fernando Martinho
Work Coop – Initiatives for setting up cooperatives of Intra-cooperative work in Professional School, Training Centres, Universities and Polytechnic Institutes by Fernando Martinho ++++ President of UniNorte, TrabalhoCooP and Cooperativa de Estudos de Economia Social +++++ Online session link: https://videoconf-colibri.zoom.us/j/87568900391
09 November 10:35
"Keys to Financial Literacy" by José Silva
Online session link: https://videoconf-colibri.zoom.us/j/87568900391
09 November 14:00
Inst. & Tribal Roots of Civil Illiteracy in Portugal by André Corrêa d'Almeida
Institutional and Tribal Roots of Civil Illiteracy in Portugal by André Corrêa d'Almeida ++++ Adjunct Professor at the School of International and Public Affairs and the Graduate School of Architecture, Planning and Preservation Columbia University. Founder and President of the All4Integrity Association ++++ Online session link: https://videoconf-colibri.zoom.us/j/87568900391
10 November 17:30
Pecha Kucha Pitching Session
Every team has the opportunity to pitch their work in a Pecha Kucha 20x20 format. Online session link: https://videoconf-colibri.zoom.us/j/89157556882
10 November 18:00
Jury Meeting
10 November 18:30
Award and Closing Ceremony
Online session link: https://videoconf-colibri.zoom.us/j/89157556882
The DigiEduHack local event team with the best solution receives a monetary prize of 500€ (*) sponsored by Anchorage Digital.
The second best solution receives a prize worth 250€ (*) sponsored by Optimizer.
Furthermore, the DigiEduHack team with the best solution has the opportunity to win the final global award contest (with a 5.000€ cash prize) and become a DigiEduHack Global ambassador!
(*) This local event prize is only awarded if a solution achieves the desired outcomes.
The DigiEduHack will be supported by these amazing Organisers, Speakers, Mentors and Jury!
André Corrêa d'Almeida
Speaker
Adjunct Professor of Columbia University. Founder and President of the All4Integrity Association
Fernando Martinho
Speaker & Jury
President of UniNorte, TrabalhoCooP and Cooperativa de Estudos de Economia Social
Patrick Paul Walsh
Mentor
UCD Professor of International Development Studies and Senior Adviser UN SDSN
1. Preliminary statement
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
The local event prize is only awarded if a solution achieves the desired outcomes.
2.9
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.10
Enjoy.
Everyone who is interested in finding solutions to this challenge. Particularly: teachers, students, student teachers in secondary and higher education; education networks, companies, organisations and local government engaging in determining individual skill and performance profiles.
Each team should have at most 7 people.
Each team should have a multi-disciplinary profile.
In each team you can have people from different knowledge areas.
We will try to find you a great team.
First you sign up and together we will find a solution.
Team of Porto thought about that!
You can contact us by e-mail at digieduhack@isep.ipp.pt.
You did not find the answer? Please contact one of the organisers
Our platform is intended to be a tool for inclusion, using artificial intelligence systems that guide the user both in terms of navigation on the platform and in the presentation of strategies suited to their needs.
Low health literacy in childhood & adolescence,fundamental period for creating healthy behaviors.In daily practice, training is often given in an obsolete & unsuitable way for the current digital generation, and access to scientifically questionable information, creating a vehicle for disinformation
A harsh reality has been revealed, namely digital functional illiteracy, which comes as a probable consequence of the basic functional illiteracy of both young people and adults. The target group is represented by the students from our high school which is a mid-level high school.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.