IMPLEMENTATION OF AI BASED FACIAL EXPRESSIONS TRACKER
Solution
Please update this section with an introduction for your event. Example text: Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of [your challenge comes here], turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.
Join us to find ways to improve learner experience in digital education. Together we will be able to find innovative solutions to make the learning process more enjoyable and productive. All your ideas are valuable to us and will definitely make a difference.
Students
Check out our schedule for the 24 hour DigiEduHack event.
24 November 22:03
Registration
24 November 22:03
Welcome Speech
24 November 22:03
Speech of Vice Chancellor
24 November 22:03
Introduction about Hackathon Challenges
24 November 22:03
Guest lecture - Speech
24 November 22:03
Proposal Development
24 November 22:03
Break
24 November 22:03
Presentation of proposal by each team
24 November 22:03
Proposal Development
24 November 22:03
Quiz competition
24 November 22:03
Proposal Development
24 November 22:03
Speech by Prof.Sumedha Jayanithi
24 November 22:03
Proposal Development
24 November 22:03
Entertainment
24 November 22:03
Proposal Development
24 November 22:03
Guest presentation
24 November 22:03
Project development
24 November 22:03
Break
24 November 22:03
Judging Presentation
24 November 22:03
Finalizing judging
24 November 22:03
Announcing Winners
24 November 22:03
Vote of Thanks
The teams with the best solutions will win the following prizes, in addition to competing in the final global DigiEduHack award contest: First Prize : LKR 50,000 Second Prize: LKR 30,000 Third Prize: LKR 20,000
The DigiEduHack will be supported by these amazing mentors and jury!
Professor Rahula Attalage
Dean - Faculty of Graduate Studies & Research - Sri Lanka Institute of Inf
Professor (Ms.) Shiromi Karunaratne
Department of Civil Enginering , Faculty of Ebginerring - Sri Lanka Institute of Information Tech
Dr. Jeevan Jayasuriya
Senior Lecturer, Department of Energy Technology, The Royal Institute of Technology (KTH), Sweden Em
Eng. (Ms.) Kamani Sylva
Head - Department of Engineering Management, Faculty of Engineering, University of Peradeniya,Sri La
Eng. Janaka Rathnakumara
GM/COO – Wijeya News Papers Limited, Sri Lanka Email: janakawnl@gmail.com
Eng. Akila Fernando
Manager-Engineering, Brandix Apparel Limited, Sri Lanka Email: akilafernando.rc07@gmail.com
Eng. Kithsiri Gamage
Chief Mechanical Engineer, Ceylon Electricity Board, Kalanithisa Combined Power Station, Sri Lanka E
Eng. Thanushka Sandaruwan Peiris
PhD Candidate, The School of Mechanical, Medical and Process Engineering, The Queensland University
Dr. M.N. Kaumal
SENIOR LECTURER Department of Chemistry University of Colombo Colombo 00300 Sri Lanka Office: Depar
Chamil Jeewantha
Software Architecture - Multiplier () Zone24x7
Ranjan Kulathunga
Senior Design Engineer Zone24x7
Chatura Dilan Perera
Chatura Dilan Perera
Dilan Munasinghe
Chairman at IEEE IAS Sri Lanka Chapter
Nadee Pragnarathne
Manager - Industry Liaison Centre
1. Preliminary statement
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.9
Enjoy.
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Solution
Solution
The role of Artificial intelligence has been growing during the recent past in various domains. The rapidly increasing in order to accommodate the demands of virtual well-being.research, we have found that Sri Lankan online education industry is struggli
An online quiz program for student with disabilities where 93 million – 150 million number in global context ,8.7% children under the age of 5 years and about 3000 bellow 18 who are disable in Sri Lankan context.
Students who take online courses are exposed to more distractions by social media, browsing or text messages and affects their academic performance. The idea is to help students to get focused by controlling their actions which create distractions.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.