KIDGRAMMING
Solution
The Fablab Unitrento just launched the new lab inside the University of Trento and a mobile makerspace called Apelab. Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of educational activities inside and outside the university formal barriers. Turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team in finding the best solutions to the challenges during the 24 hours of the hackathon.
Help us with your creativity, knowledge and dynamism to identify, improve and define the most breathtaking and motivating workshops.
Students
Teachers or educators
Researchers
Education professionals
Other
Innovators
Check out our schedule for the 24 hour DigiEduHack event.
03 November 17:30
FabLab and eco sustainability
FabLab and eco sustainability with Milena Bigatto (HIT)
04 November 17:30
UX Design and Innovation
Tech & Design - Massimo Zancanaro (UNITN)
05 November 17:30
Education and Innovative Teaching Methods
Education and Innovative Teaching Methods - Alberto Montresor
09 November 15:00
Opening! Challenge Presentation
at @Fablab Unitrento (Povo 2, -2)
09 November 15:30
Ideas & Team formation
09 November 16:30
MENTORING - TEAM WORK
09 November 17:00
Where are you? Check point with mentors in team
09 November 18:15
TEAM WORK @ unitn
09 November 19:30
TEAM WORK@ home
Time to leave the building and work from home
10 November 09:00
How to pitch - TIPS
where? Room A102 with Milena Bigatto and Arianna Conci (HIT)
10 November 09:30
MENTORING - TEAM WORK
10 November 12:30
Team Pitch to the jury
where? in FabLab of course ;)
10 November 14:30
Winners and Closing
10 November 15:00
Time to say goodbye
All participants will receive a certificate and badge for participating in the hackathon. The challenge winning team will proceed to the international judging round where the solutions will be put for global voting and the top voted solution will win €5000
we will have amazing judges! stay tuned to know more :)
FabLab UniTrento - DISI - University of Trento
Via Sommarive , 9
IT38122 - Trento
1. Preliminary statement
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.9
Enjoy.
We are working on the content for this page. Please feel free to contact us directly if any questions
If you got immediate questions, then please contact one of the organisers
Solution
Solution
Solution
Solution
Solution
FabLab Unitrento
Scientific and General Organization
fablab@unitn.it
The app wants to improve collaboration and participation. For this purpose the students will be grouped in order to produce collective ideas. This strategy will also reduce the fear of making mistakes and feeling judged, because the ideas will be discussed by the group.
Our solution wants to infuse some key aspects of personal financing. One of the main concepts we are trying to share is that no matters which is your identity nor your assets, making the right choices is a process that descend from the balance of experience and knowledge.
Visualizing things is the first step to make abstract ideas reality and our proposal is a tool to help people in this process: whether it is a deeper understanding in a school topic or brainstorming ideas for prototyping as designers the heart of the matter is look and put your hands on your ideas.
Can Computer Science concepts be taught to young children? What if it was fun? We thought about bringing coding to life in an active and engaging experience that could be implemented in class by combining physical blocks of code.
Children will immediately see the result of their work on a screen!
The festival will have the purpose to empower the choices of student's through the proposal of activities about different fields of study in order to create experience and engender curiosity.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.