The Real Stories of Education since the Pandemic
Solution
Our aim is to tackle several interconnected real-life problems that were brought up by the educators of low infrastructure countries, therefore the name of the challenge - Technology Use in Education in crucial contexts. Our goal is to provide a space for the educators, educational technologists, students and entrepreneurs to brainstorm the issue and together come up with a collaborative solution which could be later turned into a full-size product/approach.
EdTest Estonia in partnership with Tartu University, Tartu EdTech MA & the Falling Walls Foundation wish to seize the opportunity of giving a platform for the educators to help the education area by putting out answers towards "Technology Use in Education in Crucial Contexts" challenge.
Students
Teachers or educators
Researchers
Education professionals
Other
Innovators
We are going to hold a 2h event on Nov 6, 2021. During the event we are going to address the focus of this challenge is to develop low cost, effective and sustainable educational technology infrastructure to teach English Language and Mathematics remotely in secondary schools. Requirements for the Solutions could consider but not limited to the following: - Providing access to remote learning without the use of the internet or providing low cost access to the internet for remote teaching and learning in the low-infrastructure regions. - Mediating limited access to devices (for both teachers and students). A collaborative discussion is going to take place to discuss the submitted the solutions in 9th of November. Event link: https://us06web.zoom.us/j/89614017458?pwd=Y0p4c2ZxZ2g1cmlqWDh0TVZ2Q2Mwdz09 Meeting ID: 896 1401 7458 Passcode: 013294 You can also follow the event updates on our FB page: https://www.facebook.com/events/406481847719315?ref=newsfeed
06 November 15:00
Opening Session
06 November 15:05
The importance of collaboration with Educational Technologists
The importance of collaboration with Educational Technologists for optimizing educational solutions. Talk by Margus Pedaste: Professor of Educational Technology, Head of the Pedagogicum, University of Tartu, Estonia.
06 November 15:25
Participatory design in fast track use for Hackathons
A talk by Merja Bauters Research Professor of Digital Transformation and Lifelong Learning
06 November 16:00
Falling Walls participants’ interest and endeavor
Falling Walls mission and Falling Walls participants’ interest and endeavor related to the search of the tech solutions and their use in crucial contexts by Category Lead, Future Learning & Science and Innovation Management. Talk by: Matthes Lindner, Project Manager, Future Learning & Science and Innovation Management
06 November 16:20
Presentation: Challenges in the early learner’s education
Challenges in the early learner’s education and how to overcome them (comparison of online education and face to face education & helpful resources for educators) Talk by: Sevinc Bicer , ESL Primary Teacher and Educational Technologist.
06 November 16:50
CHALLANGE introduction & Closing
09 November 18:00
MEET-UP
09 November 18:10
Collaborative Solution Design
09 November 19:50
DEADLINE FOR SOLUTION SUBMISSIONS
09 November 20:05
CLOSING REMARKS
The teams with the best solutions are going to compete in the final global DigiEduHack award contest.
Please adjust this text. Example: The DigiEduHack will be supported by these amazing mentors and jury!
Marwa Soudi
Organizer
Junior Researcher and PhD student, Tallinn University; Entrepreneur and co-founder of IdeasGym
Anastasia Chuneva
Organizer
Co-founder of EdTest Estonia, Tartu EdTech MA alumni representative
Margus Pedaste
Speaker
Professor of Educational Technology, Head of the Pedagogicum, University of Tartu, Estonia
Matthes Lindner
Speaker
Category Lead, Future Learning & Science and Innovation Management, Falling Walls Foundation
Merja Bauters
Speaker
Research Professor in Digital Transformation (and Lifelong Learning) School of Digital Technologies,
Primla Williamson-Munroe
Organizer
Freelance University Educator, Researcher, Online Course Developer & Tutor
1. Preliminary statement
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.9
Enjoy.
We are working on the content for this page. Please feel free to contact us directly if any questions
If you got immediate questions, then please contact one of the organisers
Anastasia Chuneva
Organizer
chuneva.anastasia@gmail.com
Taking the temperature, diagnosing the problems and seeking solutions. Innovations exist, but how pervasive are they? Is remote education working 3 years later? Has the parents' role changed? The real issues will be shown through workshops and surveys for educators around the world.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.