2034 The New Beginning For Sri Lanka
Solution
Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of "How to educate Sri Lankan youth on Industry 4.0 Technologies" , turn your vision into reality and showcase your solutions on a global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges.
Do you like to advise us on how to introduce Industry 4.0 compatible education ( Education 4.0 ) to Sri Lanka? Join our challenge and help us with great ideas and suggestions.
Students
Teachers or educators
Researchers
Innovators
Education professionals
Other
Mentors
idea facilitators
Challenge Briefing Session on 7th Nov and Final Challenge is on 9th Nov. 2021 Online and on 10th Nov On-site
05 November 22:00
Participation Registration on "Join This Challege" Closes
07 November 14:00
Challenge Breifing Session
Participants are encourage to join this online session to get additional information, specific instructions and extra guidance by the hosting team. It is an optional session and the hosts will try to provide support and advise for each individual questions and concerns of the participants.
07 November 17:00
End of the Challenge Breifing Session
09 November 18:00
Final Challenge Online Session Start
Challange in Action
09 November 22:00
Final Challenge ( Online ) Session End
10 November 09:00
Registration and Introduction at FabLab Makandura
10 November 10:00
Program at FabLab Makandura Session 1
10 November 12:30
Lunch
10 November 13:30
Program at FabLab Session 2
10 November 17:00
End of the Session 2 at FabLab Makandura
10 November 23:55
Online Submission of Final Solution
Login to Your Participant Profile Go to Website Content Create New Solution Fill the Form Save
1.The Final Winner will be granted a Prize of Rs. 10,000. 2. First Runner Up will be offered a Prize of Rs. 5,000 3. Second Runner Up will be given a Prize of Rs. 2,500 ( Three winners will be selected from both Online and Onsite Solutions) All particiapnts will be issued a valuble Letter of Participation. The challenge winning team will proceed to the international judging round where the solutions will be put for global voting and the top voted solution will win €5000
The DigiEduHack will be supported by these amazing memebers of the project team.
Dr. Darshana Samaraweera
Jury
Deputy Director General- National Institute of Education (NIE)
Dr. Asela Kulatunga
Judge
Head, Department of Manufacturing & Industrial Engineering, University of Peradeniya, Sri Lanka
Dr. Sisira Ranatunga
Jury
Director of Maanufacturing, Global Rubber Industries Pvt Ltd (GRI)
Subodha Gunawardena
Jury
Senior Lecturer, Faculty of Engineering, University of Ruhuna, Sri Lanka
Chandani Thilakaratne
Project Manager -Online
Lecturer -Business Faculty Cosmopolitan College of Commerce & Technology , Brunei.
Chinthaka Sampath
Mentor
Project officer, FabLanka Foundation
1. Preliminary statement
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.9
Enjoy.
We are working on the content for this page. Please feel free to contact us directly if any questions
If you got immediate questions, then please contact one of the organisers
Solution
Solution
Thimira Thilakarathne
Project Management
thimirathilakarathne@gmail.com
Chinthaka Sampath
Project Management
cswijayalathge@gmail.com
Chandani Thilakaratne
Project Management
chanp123496@gmail.com
Imagine living in a world where learning new skills, knowledge and experiences are offered in one place. Without having the limitations of income issues, lack of resources and time. A world where young and old can accomplish all their dreams. A world where our decision now, may bring this to life.
Introducing the first ever application that understands the digital disruption happening all around the world and which helps youth to grasp those advance concepts in the most fun and arresting method.
Industry 4.0 is a new phase of the Industrial Revolution. It focuses heavily on interconnection, automation, machine learning, and real-time data. Of these technologies, the youth of Sri Lanka have a slight inclination towards IoT technology.
Devol is a robotics club made independent from schools, giving a wider reach than setting up clubs in each school. It will be targeted towards students between ages from 16-20, mainly focussing on O/level and A/level batches.
Devol will be initiated in Colombo and expanded to other areas later.
Our strategy is to first educate people about 3D printing by hosting seminars or workshops across the country. Then, as a basket subject, incorporate 3D printing for middle school students in Sri Lanka. Finally, a final test is used to assess knowledge.
To improve the education system of Sri Lanka, that is targeted to primary to higher secondary level students, we will be using AR/VR technologies that have capability of visualizing computer-generated 3D graphics into the real/virtual environment.
Exploring the fundamentals required to begin 3D printing in school education and Exploring the fundamentals required to engage students. Identify issues and find solutions to them.
3D printing will be introduced to unemployed youth in Sri Lanka through a well-designed study pack and laboratories which will provide practical experience in 3D printing. The people who successfully completed the course will be introduced to freelancing where they can sell what they learned.
There will be many solution ideas but the solution that comes up with the
use of the available resources is the best overall perspective. So, the
best solution we came up with keeping the currently available situation is AR-
VR (Augmented Reality & Virtual Reality).
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.