Monterrey - DigiEduHack Tec de Monterrey 2021 - DigiEduHack 2021

Monterrey - DigiEduHack Tec de Monterrey 2021

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Let's reimagine higher education in the post-pandemic world using emerging technology!

Join our DigiEduHack to connect with other creative and inspiring students, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of using emerging tools and technologies to reimagine the future of education, turn your vision into reality, and showcase your solutions on a global scale. Experts and mentors will support your team during the 48 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.

Join us online on 11 Lis 2021
And team up to solve our challenge:

#14 / EMERGING TECHNOLOGY & EDUCATIONAL EXPERIENCE FOR THE FUTURE

THIS CHALLENGE IS FULL - IF YOU DID NOT REGISTER DIRECTLY WITH THE ORGANIZERS YOU HAVE TO SELECT ANOTHER CHALLENGE. Our event is open to the Students of Tec de Monterrey on all levels, and to our partner Universities in Latin America. If you wish to know more, contact us directly!

Who can join?

Students

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in the event local timezone

Check out our schedule for the 48 hour DigiEduHack event.

11 November 09:00

Opening Ceremony and Welcome Speeches

11 November 09:30

INSPIRE SESSION 1

EMERGING TECH

11 November 10:20

INSPIRE SESSION 2

FUTURE OF EDUCATION

11 November 11:30

CHALLENGE INTRO

11 November 12:00

TEAM MEET & GREET WITH MENTORS

11 November 12:30

HACKING TIME

11 November 13:30

OFFICIAL LUNCH BREAK

11 November 14:30

HACK CONTINUES

11 November 15:00

CHECKPOINT 1

PROBLEM FRAMING

11 November 16:00

STARTUPS IN EDUCATION

DISCUSSION PANEL

11 November 17:00

HACK CONTINUES! / MENTOR SUPPORT

11 November 20:00

CHECKPOINT 2

IDEATION

11 November 20:30

COMMUNITY BOOSTER / MEDITATION, MINDFULNESS, BRAIN REST SESSION

11 November 21:00

HACK CONTINUES! / TIME ORGANIZATION

11 November 21:00

COMMUNITY ACTIVITIES / KARAOKE & LIVE STREAMING

12 November 08:30

MORNING YOGA SESSION

12 November 09:00

SPEED MENTORING WITH EXPERTS

ROASTING SESSION

12 November 10:30

IDEATION 2.0

IMPROVAL OF IDEAS

12 November 11:00

HACK CONTINUES / MENTOR SUPPORT

12 November 13:30

OFFICIAL LUNCH BREAK

12 November 14:30

CHECKPOINT 3

CONCEPTUALIZATION

12 November 15:00

INPUT SESSION / PITCHING

12 November 15:45

HACK CONTINUES / MENTOR SUPPORT

12 November 17:30

FINAL PITCH PRESENTATION AND SUBMISSION

12 November 19:30

CLOSING CEREMONY / WINNER ANNOUCEMENT

Prizes

The teams with the best solutions will win a scholarship for a Business Incubator program from the Tec Lean Series for all team members, special recognition by Tec, a surprise prize from their local Department of Entrepreneurship, and in addition the possibility of competing in the final global DigiEduHack award contest, competing for the 5000 Euro prize!

Speakers, Mentors & Organizers

The DigiEduHack will be supported by amazing mentors and jury! Each team will be accompanied by a team mentor who will help them throughout the hacking process. The teams will also have access to a pool of Expert mentors from different areas of expertise!

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Tamara Carleton

Keynote Speaker

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Enrique Córtes Rello

Keynote Speaker

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Victor Jimenez

Speaker

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Mariana Valdez Estrada

Speaker

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Jan Rehak

Coordinator

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Eder Estrada Villalba

Organizer

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Geraldina Silveyra León

Organizer / Jury

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Romain Pouzou

Organizer

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César Manuel Sánchez Rodríguez

Organizer / Jury

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Neri Elia Ríos Enríquez

Organizer

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Miguel Angel Rodríguez Montes

Organizer / Jury

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Simona Grande

Program Designer

 

1. PRELIMINARY STATEMENT

 

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


1.3

DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

 


2. Rules


2.1

Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


2.2

As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


2.3

As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


2.4

Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.


2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.


2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.


2.9

Enjoy.

  

  

  

Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers

Organizatorzy

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Tecnológico de Monterrey is a private university system founded in 1943 in Monterrey, México. It is a comprehensive university offering PhD, master, undergraduate, and high-school programs in Engineering, Management, Social, Arts and Human Sciences, and Medicine. It holds 31 campuses located across 25 cities in the country, and 22 liaison offices in 15 countries. In each campus there are modern and innovative facilities, creating a balance between studying and recreation. Its academic programs are accredited by international accreditation agencies such as SACS - Southern Association of Colleges and Schools, CACEI - Council for Accreditation of Engineering Education, ABET - Accreditation Board for Engineering and Technology, CACECA - Accreditation Council on the Teaching of Accounting and Administration, AACSB, AMBA, EQUIS, among others. Academic programs are also accredited in Mexico by National Council for Science and Technology CONACYT.
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INSTITUTO DE EMPRENDIMIENTO EUGENIO GARZA LAGÜERA Desarrollar y fortalecer el espíritu emprendedor en todos los estudiantes y profesores del Tecnológico de Monterrey. Impulsar y apoyar la creación y desarrollo de empresas. Acelerar el ecosistema de emprendimiento innovador.
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Institute for the Future of Education Since its foundation, Tecnológico de Monterrey has been an institution with an innovative spirit. As part of our vision, to form innovative and entrepreneurial leaders who generate knowledge and put it into practice through solutions that improve the quality of life, we must continue to change, hence the creation of an institute dedicated to educational innovation.

Contact us

Jan Rehak

Coordinator of the Event

janrehak@tec.mx

Nasi Partnerzy

Our challenge, your solutions
EMERGING TECHNOLOGY & EDUCATIONAL EXPERIENCE FOR THE FUTURE
THIS CHALLENGE IS FULL - IF YOU DID NOT REGISTER DIRECTLY WITH THE ORGANIZERS YOU HAVE TO SELECT ANOTHER CHALLENGE. Our event is open to the Students of Tec de Monterrey on all levels, and to our partner Universities in Latin America. If you wish to know more, contact us directly!
The way you want to learn!

The new way to learn effectively according to your intelligence by enjoying our new teaching methods, meeting people with the same type of learning skills, and developing knowledge you are interested in. Join us in this new innovative program. 

A tech solution for personal financial management.

Implementing Artificial Intelligence, Fintech and a friendly GUI we want to create a completely accessible educational resource where all people can learn about correct financial management in the current digitalized era.

Students develop soft and practical skills via virtual platform.
Winner

Dada is a virtual platform in which students ages 3-12 engage with meaningful and fun learning experiences according to their age and needs, aimed to develop Soft Skills such as collaboration, problem solving and creativity in a technological environment while playing and interacting with others.

Brainy School: Intellectual and Emotional IA Guidance Avatar

“A new Educational Model “DICTANCE” on a new environment that helps students to develop their cognitive skills and to be effectively autodidactic, with an Avatar made with AI that will be personalized to guide the student in an academic and emotional way .”

An innovative web product to clear the future of our kids.

We are making an web based product to help elementary school kids to find what their like, to find their passion. 

Enhancer of the online learning experience.

This is a flexible space designed for students, for the entire student community, based on research carried out on the population of the Tecnológico de Monterrey during 2021.

A platform where students can learn in a more dynamic way

Educrate is a platform where the students are able to interact with other students and teachers in a dynamic way, where activities are assigned at the beggining of each period with the help of videos and podcasts, and at the end they have the opportunity to ask their teachers any questions they have

There is no more blind than the one who does not want to see.

As students, it is normal to worry only about our own interests, during the activities we carried out in checkpoints 1 and 2, we were able to realize the problems faced by thousands of students from underserved areas. Thus motivating us to find a solution.

Introduction to Epiverso

There are more than 5 million students belonging to secondary and higher education in Mexico who belong to generation Z and are interested in learning with the use of technologies.

Solving the lack of professionals with a vocation

All of us have heard from people that changed careers in third, fifth, or even higher semesters.

Some of our closest friends have changed careers, and a few other ones cannot afford to even tho they despise what they are studying.

52% of students chose their career for vocation

Share+ for sharing education in an unequal world

In the last years, the digital breach has been a worrying hurdle for education, this solution is made for those kids who do not have internet access, by sharing + apps made by Office programs, to help them learn in a fun, interactive, creative and must important, non connection-required way.

Web app for teachers to identify students profiles

Due to the lack of training of both educational personnel and medical personnel for the adequate detection and monitoring of ASD, a solution is provided that supports teachers to identify students with this profile and exhorts them to take action based on general standards.

Top quality education, for anyone, anywhere

Mexico, like many other countries around the world, lacks in education greatly. But the reasons for this are sometimes obscure and cyclical, making it hard to find a solution to this multifaceted problem. Could there be a way to free not only 2, but multiple, metaphorical birds, with one key?

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital