Vienna - Immersive Training Hackathon - DigiEduHack 2021

Vienna - Immersive Training Hackathon

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Co-create the future of education together with us!

Please update this section with an introduction for your event.

Join us online on 09 Nov 2021
And team up to solve our challenge:

#38 / VR/AR recommendation tool

VR/AR tools became extremely popular among young generation and are opportunity for the educators and training implementors to overcome limitations of the purely digital education. Join this hackathon to help your educators to use VR/AR for remote teaching!

Who can join?

Students

Teachers or educators

Researchers

Innovators

Education professionals

Mentors

idea facilitators

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Europe/Vienna timezone

Check out our schedule for the EIT Manufacturing DigiEduHack event.

09 November 08:30

Welcoming and introduction

09 November 09:00

Keynote by the Immersive Training tool coordinators

09 November 09:30

Reflecting time for the teams

09 November 09:45

Break

09 November 10:00

Meeting Educators/Training implementors

Through interaction with educators we will identify VR/AR knowledge gaps and VR/AR needs.

09 November 11:00

Reflecting time for the teams

09 November 11:15

Meeting technology providers

Through interaction with technology provider we will identify what solutions are already available and where are the solution gaps.

09 November 12:15

Reflecting time for the teams

09 November 12:40

Lunch

09 November 13:15

Preparation of the solutions

09 November 15:00

Meet the mentor - World Café method

09 November 16:00

Integrate feedback/teamwork

09 November 16:30

Preparation of the pitch for the jury

09 November 17:00

Pitching in front of the jury

09 November 17:40

Evaluation & Selection of the best solution

09 November 18:00

Award ceremony & Celebrating success

Prizes

We look for the solutions in three main areas: I. User journey II. Functionalities of VR/AR tool III. Look & Feel of the VR/AR platform for educators We will select best solution in each area, altogether 3 winning solutions. Each winning solution will be awarded with 500 EUR.

Mentors & Jury

The DigiEduHack will be supported by these amazing mentors and jury!

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António Henrique Almeida

Mentor

Business Developer at INESC TEC Technology and Science - Associate Laboratory

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Paola Fantini

Jury

EIT Manufacturing Education Director

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Ashish Sinha

Jury

Collaboration Tools Engineer at EIT Manufacturing

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Ana Cristina Simões

Jury

Senior Researcher at INESC Technology and Science - Associate Laboratory

1. Preliminary statement

 

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


1.3

DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

 


2. Rules


2.1

Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


2.2

As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


2.3

As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


2.4

Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.


2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.


2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.


2.9

Enjoy.

  

  

  

Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers

Szervezők

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EIT Manufacturing is an Innovation Community within the European Institute of Innovation & Technology (EIT) – that connects the leading manufacturing actors in Europe. Fueled by a strong interdisciplinary and trusted community, we will add unique value to European products, processes, services – and inspire the creation of globally competitive and sustainable manufacturing.
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Please update this section. Example text: Aalto University is a multidisciplinary community of bold thinkers, where science and art meet technology and business. We are committed to identifying and solving grand societal challenges and building an innovative future.

Our Solutions

Contact us

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Ivana Lukacova

EIT Manufacturing Project Manager

ivana.lukacova@eitmanufacturing.eu

Our challenge, your solutions
VR/AR recommendation tool
VR/AR tools became extremely popular among young generation and are opportunity for the educators and training implementors to overcome limitations of the purely digital education. Join this hackathon to help your educators to use VR/AR for remote teaching!
V(A)R search engine
Winner

VR/AR tools became extremely popular among young generation and are opportunity for the educators and training implementors to overcome limitations of the purely digital education. VR/AR recommendation tool will be impactful only as part of the community platform where sharing is important. 

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital