learning subjects while playing games is joyful
For many people, learning is tiring and arduous in most cases. We would like to use the digital technology available to us to have fun while learning, to repeat exercises, to make the current level comparable with friends and to set up a reward system after each successful completion.
Team: Group 14 game learning
Team members
Christian Rothas and David PiwowarskiMembers roles and background
Christian Rothas - Design, Developement, Programming
David Piwowarski - Organizing, Content, Strategy
Contact details
Solution description
Our final product:
Our web-based platform could work on any desktop or smartphone. The topics can vary between languages, such as Duolingo does that, asking mathematics such as solutions for integrals, fractions or other small subject areas such as business questions would also be conceivable. In a bigger scale we could open up tasks, so that teachers can fill up their content that they want their students to learn (like Moodle multiple choice test). The Ways of making it interesting to the user are repetitions, fill in the blanks, allocation methods and multiple choice and maybe even battle your friend functions like in Quizduell.
how to enhance
People like to learn and play with their mobile devices, our App delivers direct contact to the teachers and measures success online.
Our app should be customizable for every type of school and course of study. The individual subject areas are automatically adapted based on the input of the subject teachers.
Nowadays, students mainly use smartphones for mobile games, so we offer a gaming app with reward system that encourages learning.
measure success
You get an evaluation at completion of every course. There is a global ranking system. We offer friend requests, where completed courses are displayed.
Solution context
For many people, learning is tiring and arduous in most cases. We would like to use the digital technology available to us to have fun while learning, to repeat exercises, to make the current level comparable with friends and to set up a reward system after each successful completion. To create a level system based on a computer game, which motivates you to keep learning.
Solution target group
Every student, every kid that goes to school and also their teachers that want them to complete their online courses. Especially in online courses we face a strong resistance to encourage yourself to work on your own from home. Our App feeds the needs for this target group.
Solution impact
Everyone and everywhere, as long as you get internet, you will be an active language, maths or geography (or other stuff) learner.
Solution tweet text
anywhere in the world you can continue your education with playful easeSolution innovativeness
There are many apps like duolingo and moodle and Quizduell bit all of them provide no content that can be imported from your professors or teachers. There is AnkiApp, but you need to fill it yourself.
Solution transferability
We can offer a bright variety of subjects to the users
Solution sustainability
Universities can start to use it in order to measure knowledge throughout their courses
Solution team work
Mostly we were two people. Christian designed and programmed the App and David coordinated the whole process within delivering content for the App. We could consider keep working on the App if we get help from other programmers and designers
Links
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