Epale Edu Hack. Progettiamo insieme il CPIA del futuro - DigiEduHack 2021

Epale Edu Hack. Progettiamo insieme il CPIA del futuro

Share

Epale Edu Hack. Progettiamo insieme il CPIA del futuro!

L’Unità EPALE Italia in collaborazione con EGInA Foligno e la Rete di scopo ITC della Ridap promuove un social hackathon rivolto ai docenti e agli studenti dei CPIA. I partecipanti dovranno progettare nuovi ambienti di apprendimento per la didattica digitale integrata. La progettazione dovrà assicurare la sostenibilità delle attività proposte, porre attenzione all’inclusività, alla socialità e al senso di appartenenza alla comunità.

Join us online on 09 Nov 2021
And team up to solve our challenge:

#10 / Learning environments for integrated digital education

EPALE Italia promotes a social hackathon for adult education teachers and learners to create new digital learning environments.

Who can join?

Students

Teachers or educators

Innovators

Education professionals

Mentors

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Europe/Rome timezone

Epale Edu Hack will take place on 9 and 10 November from 9.00 to 19.00. We will alternate mentoring sessions and connections from the various CPIAs in the race. The work will end at 13.00 on 10 November with the delivery of the papers and the start of the judges' evaluations. In the previous months partipants will have the chance to take part to the training programme. Discover the DigiEduHack preliminary 24-hour training sessions.

08 September 08:00

Openining registrations

Participants can register to the event by filling the registration form online.

24 September 10:00

Epale Edu Hack - Launching

Launching event will be held online on the Epale platform. Check the programme on the event page: https://bit.ly/streamingEpaleEduHack Partecipation is open to everybody! Language: italian

22 November 10:00

#1 Training session

Training session on: - Virtual and physical learning environments - Digital education design exemples (Only for registered participants)

29 November 10:00

#2 Training session

Training session on: - Cooperative learning - Flipped classroom (Only for registered partecipants)

05 November 10:00

#3 Training session

Training session on: - Digital contents creation: video, podcast, digitalstorytelling (Only for registered participants)

Prizes

The teams with the best solutions will win the following prizes, in addition to competing in the final global DigiEduHack award contest: - a nominative winner plaque - Epale goodies box

Mentors & Jury

The DigiEduHack will be supported by these amazing mentors and jury!

nello-iacono.jpg

Giuseppe Iacono

Expert

Repubblica Digitale - Ministero Innovazione

cazzaniga.jpg

Renato Cazzaniga

Expert

Head of adult schoool Cpia Lecco

venturi_l.jpg

Lorenza Venturi

Expert

Nss Epale Italy - Head of Unit

Mosa.jpg

Elena Mosa

Expert

INDIRE - Reasearcher

Ranieri_1-300x300.jpg

Maria Ranieri

Expert

University of Florence - Professor

blasi.png

Martina Blasi

Expert

NSS Epale Italy - pedagogical expert

altheo valentini

Altheo Valentini

Expert

Head of Egina Foligno

gianola.jpg

Eliana Gianola

Expert

Teacher at CPIA Lecco

battioni.png

Alessandra Battioni

Expert and Mentor

Teacher at CPIA Lecco

16_22-e1454681871546.jpg

Silvia Panzavolta

Expert

INDIRE - Reasearcher

Annamaria Cacchione

Expert

INDIRE

Marco Gasparini

Expert and Mentor

Teacher at CPIA Savona

Giuseppe Damino

Expert and Mentor

Teacher at CPIA Lazio 7

Nadia Gatto

Expert

Teacher at CPIA1 Roma

1. Preliminary statement

 

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


1.3

DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

 


2. Rules


2.1

Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


2.2

As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


2.3

As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


2.4

Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.


2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.


2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.


2.9

Enjoy.

  

  

  

Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers

Szervezők

EPALE NSS_Italy-600 con sfondo.jpg
Please update this section. Example text: Aalto University is a multidisciplinary community of bold thinkers, where science and art meet technology and business. We are committed to identifying and solving grand societal challenges and building an innovative future.

Our Solutions

#DigiEduHack #epaleeduhack

Our challenge, your solutions
Learning environments for integrated digital education
EPALE Italia promotes a social hackathon for adult education teachers and learners to create new digital learning environments.
PAROLE IN TASCA: a pocket digital dictionary
Winner

The solution PAROLE IN TASCA is a pocket digital dictionary realized by a school team moved from the desire to learn Italian in a smart and original way! With PAROLE IN TASCA you can look for a word, its meaning and you can listen the correct pronounciation. You can also add new word to enrich it. 

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital