Co-create the future of education together with us!
Do your inner teacher and city planner urge you to let them co-create? Then this is the place to be! Khora Virtual Reality and Growing Pathways, along with EIT Urban Mobility, invite you to join us in rethinking the way citizens and other people who move through the city, have access to learning about sustainability and urban mobility. During the hackathon, We will be using a technique that Khora VR and Growing Pathways have been refining over the past year. We combine the mindblowing, transformative approach of Virtual Reality with the sensuous, direct experience of site sensitizing.
Join us on 09 Nov 2021
And team up to solve our challenge:
#39 / Design learning experiences for urban mobility!
In Copenhagen, we will challenge you to help cities and citizens see urban mobility and sustainable ecologies of movement. We will expose you to our Virtual Reality and Site Sensitising techniques - and we will explore with you, how this combination leads to deeper learning experiences.
Who can join?
Students
Teachers or educators
Researchers
Innovators
Education professionals
Other
Mentors
idea facilitators
Any questions?
Schedule
This DigiEduHack hackathon will be a one-day event running all day on-site in Copenhagen. A detailed time plan will be shared through the Slack of the hackathon.
Prizes
In addition to competing in the final global DigiEduHack award contest, the team with the best solution will win a dinner for the team at our unique location, the Dome of Life, with delicious vegetarian specialities provided by sustainable foodie chef Benjamin Harrus from Drivhuset. The Dome will open on November 10th, so you will be among the first to enjoy dinner there!
Mentors & Jury
Coming up very soon!
Helyszín
Khora VR Headquarters
Cím
Høkerboderne 8
DK1712 - Copenhagen V
Odajutás
1. Preliminary statement
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values. Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2. Rules
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.9
Enjoy.
Frequently asked questions
This Hackathon takes place at Khora VR's headquaters in Copenhagen. We look forward to welcoming you!
We are targeting educators and coordinators within the field, as well as young professionals with interest, and graduate/post-graduate students interested in innovation of learning methods, and/or urban development and sustainability.
If you think you just have to be there, drop us a line and tell us why!
No, for this Hacakthon, we will provide participants with all the necessary technology.
This is also why there is a limited amount of participants, so be quick!
Up to 20 participants can join this Hackathon.
We expect to have around 4-5 teams, formed on the day.
If you want to join as a team, please let us know when you sign up, and we will make sure this is noted.
Yes. You do not need to have any particular expertise within city planning, urban mobility - as long as you can find the topic interesting.
And if you are not an expert in learning processes, either, this is no problem. Bring us your creative mind and your skills in design, mindboggling, drawing, etc!
You did not find the answer? Please contact one of the organisers
Szervezők
Our Solutions
Dome of Citizenship
Solution
Contact us
Oleg Koefoed
Co-developer, co-host, co-facilitator
oleg@growing-pathways.com
In a time where urban development is often both anachronistic and undemocratized, we have created a new way of giving the citizens who live in the urban areas a clear voice. Through VR and AR, we are able to establish bottom-up urban development that follows the contemporary need for development.