Copenhagen - Learning the Future of Urban Mobility - DigiEduHack 2021

Copenhagen - Learning the Future of Urban Mobility

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Co-create the future of education together with us!

For this hackathon, we invite you to help us create future experiences that will enhance learning about urban sustainability, place and space, and urban mobility. While the on-site hackathon we are running in Copenhagen on the same day will be more focused on how to teach these issues, this one is all about the experience in itself. We want you to let your imagination run free, forget about the stale environment of the classroom. As we expose you to the combination of Virtual Reality and Site Sensitizing techniques, the city will become our learning space. Design the future of learning.

Join us online on 09 Nov 2021
And team up to solve our challenge:

#43 / Design the best experience to learn about urban mobility!

Bring your most creative mindset and let it meet with Virtual Reality and Site Sensitizing experiences, when we open this challenge on November 9th. We invite all bright minds to co-create new pathways through the experience of urban mobility. The event is open, but limited to 25 participants.

Who can join?

Students

Teachers or educators

Researchers

Innovators

Education professionals

Other

Mentors

idea facilitators

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Europe/Copenhagen timezone

This online hackathon takes place from 11 to 18 on November 9th. You are required to have access to VR-enabling equipment, as it is an essential part of the method we use. Facilitation will be run by Khora VR and Growing Pathways, using our virtual-sensuous method for new experiences of issues of sustainability and climate change. You will receive more information on the exact timeline through our slack account when you sign up!

Prizes

In addition to competing in the final global DigiEduHack award contest, the winning team will receive a prize for the best solution. Prizes will be updated here soon!

Mentors & Jury

Coming up soon!

1. Preliminary statement

 

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


1.3

DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

 


2. Rules


2.1

Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


2.2

As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


2.3

As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


2.4

Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.


2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.


2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.


2.9

Enjoy.

  

  

  

Frequently asked questions

In order to deliver a high-quality experience, we can only facilitate the process of this hackathon with up to 25 participants.

If you are very eager to participate and there are no more seats, drop us a line and we will see what we can do!

Normally our prize would be connected to a particular place. As this is not very easy with people participating from many different countries. we will come up with a less place-based prize. Coming up very soon!

Yes! The goals is not to redesign the city completely, but to come up with stimulating and mind-boggling learning experiences.

Yes. As we are unfortunately not able to send VR qequipment to all participants, you must be able to provide yourself a VR headset to join.

If you need advice or have questions about the equipment, don't hesitate to ask!

You did not find the answer? Please contact one of the organisers

Szervezők

Khora-Black - logo.png
Khora is a leading Scandinavian Virtual Reality (VR) and Augmented Reality (AR) production studio, creating cutting edge content within multiple application areas. We are exploring the value potential of VR and AR through meaningful collaborations and partnerships. We work within multiple industries, with a deep understanding of the technologies and of how and why businesses and institutions should be working within these emerging mediums. We have an open door policy, so come and see for yourself.
GP logo small.png
Growing Pathways is an agency based in Copenhagen working with transformations and learning pathways for a regenerative, sustainable future for cities, places, and organisations. We are co-founders of the Pollination Academy and the Action University, applying the principles of ecosystem-friendly learning processes to action-research, collective learning, and placemaking.

Our Solutions

Our challenge, your solutions
Design the best experience to learn about urban mobility!
Bring your most creative mindset and let it meet with Virtual Reality and Site Sensitizing experiences, when we open this challenge on November 9th. We invite all bright minds to co-create new pathways through the experience of urban mobility. The event is open, but limited to 25 participants.
Linking urban citizens to cultural institutions and each other
Winner

The idea is to connect people through "cultural drops". The concept is a token-based app called "Drops of culture". People download and make a profile to be a part of this cultural community. The tokens can be linked to presents from cultural institutions, museums, etc.

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital