Entebbe - DigiEduHack - a Gamified Learning approach - DigiEduHack 2021

Entebbe - DigiEduHack - a Gamified Learning approach

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Co-create the future of education together with us!

Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of creating a real world class digital learning platform, turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.

Join us on 09 Nov 2021
And team up to solve our challenge:

#31 / Creating a gamified digital learning experience

We are looking for ambitious participants to solve one of the world's greatest challenge in Education using Digital Tools - sign up now, we only have a limited amount of seats. Together we can help transform SkoolDesk into a powerful learning platform to be used across the globe

Who can join?

Students

Teachers or educators

Researchers

Education professionals

Other

Innovators

Mentors

idea facilitators

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Africa/Kampala timezone

Welcome to the Digi Edu Hackathon. We are seeking solutions that can make digital learning more fun, engaging and intuitive

09 November 09:00

Hackathon Introduction

Introduction about the hackathon, competition guidelines, prizes and what we expect (outputs)

09 November 09:15

Communication from the chair

Opening remarks from the Hackathon organizing chair

09 November 09:40

Guest of Honour remarks

The guest of honour will give remarks about the need for digital learning and how it plays an important role in solving education challenges during the ongoing covid 19 pandemic

09 November 10:15

Mentor talks

A few lighting talks from the mentors and how to formulate a good solution

09 November 10:30

Hackathon begins

The hackathon begins

09 November 13:00

Lunch

Lunch for participants attending the physical hackathon, remote teams are free to take a break

09 November 15:00

Draft presentations

Teams can start making draft presentations and receive feedback from mentors

09 November 16:00

Tea Break

A tea break for participants attending the physical hackathon

09 November 17:00

Day 1 closing remarks

Closing remarks for day 1

10 November 09:00

Day 2 opening remarks from organizing chair

The hackathon organizing chair will give opening and welcome remarks about key observations and lessons from day 1

10 November 13:00

Team presentations

Teams will start presenting their solutions to a jury panel of judges and receive feedback

10 November 15:00

Judging

The jury will select a winner based on their deliberations and evaluations

Prizes

One local challenge winner will be announced and their team will proceed to the global competition if they are selected among the top 10 or 12 based on their submission where they will be eligible to win 5,000 euros

Mentors & Jury

The DigiEduHack will be supported by these amazing mentors and jury!

Cavin   .jpg

Cavin Mugarura

Chair

CEO - Blue Node Media

asaba.png

Asaba Bernard

Jury

Product Manager , Plastan

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Paula Hall

Judge

Brand Manager - Beluga

O lugar

Askay Hotel Suites, Entebbe

Enderezo

Plot 5 Mugula Road
UG25641 - Entebbe

1. Preliminary statement

 

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


1.3

DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

 


2. Rules


2.1

Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


2.2

As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


2.3

As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


2.4

Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.


2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.


2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.


2.9

Enjoy.

  

  

  

Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers

Organizadores

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Blue Node Media is a Digital Innovation Shop based in Uganda, East Africa that prides itself in developing world class solutions to solve some of the world's most challenging problems in Education, Agriculture & Health

Our Solutions

#DigiEduHack bluenodemedia

Our challenge, your solutions
Creating a gamified digital learning experience
We are looking for ambitious participants to solve one of the world's greatest challenge in Education using Digital Tools - sign up now, we only have a limited amount of seats. Together we can help transform SkoolDesk into a powerful learning platform to be used across the globe
An HTML 5 game editor
Winner

A tool that allows educators to easily create gamified learning objects like puzzles, games and other interactive objects without any programming skills or advanced knowledge.

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital