Cieszyn - Tools where knowledge gets organised. - DigiEduHack 2021

Cieszyn - Tools where knowledge gets organised.

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The School In The Cloud - Co-create the future of education together with us!

Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge with making app that uses SOLE metodology, turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges.

Join us on 9-10 Nov 2021
And team up to solve our challenge:

#17 / Tools for Self Organized Learning Environment

Title: Tools for Self Organized Learning Environment We are looking for participants to solve our digital education challenge - sign up now, we only have a limited amount of seats.

Who can join?

Students

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Europe/Warsaw timezone

All times indicated are in Europe/Berlin GMT+2 timezone. The deadline for registration is 08.11.2021. On Tuesday, 2 November, there will be a first online meeting (Zoom) of participants to get to know each other and start forming teams. The hackathon will start on Tuesday 9 November at 9am in room number 121 of the main building of the Faculty of Arts and Sciences of Education in Cieszyn. The results will be announced on Wednesday 10 November at around 10pm.

08 November 23:59

Deadline for registration

The deadline for registration is 08.11.2021.

02 November 14:00

Kickoff-onLine-meeting.

On Tuesday, 2 November, there will be a first online meeting (Zoom) of participants to get to know each other and start forming teams. Join Zoom Meeting https://us02web.zoom.us/j/82937485908?pwd=cXoxYXFqaUxJS0ZoYVFhbEtnN0pZdz09 Meeting ID: 829 3748 5908 Passcode: zEiZ50

Prizes

The jury will select one winning project as a representative to the global round of DigiEduHack. Interesting prizes will be prepared for the winners. Local prizes are also planned. All participating teams will receive a certificate and a small reward.

Mentors & Jury

The DigiEduHack will be supported by these amazing team.

Tomasz Kopczyński

Mentor, Jury - main organiser

University of Silesia in Katowice - lecturer in the field of pedagogy

Łukasz Więcław

Mentor, Jury

University Of Bielsko-Biala, lecturer in UX and web application development

Wojciech Bachta

Jury

President of Startup Podbeskidzie and CEO in Da Vinci Studio

O lugar

University of Silesia, Faculty of Arts and Sciences Education

Enderezo

Bielska 62
PL43-400 - Cieszyn

Downloads and links

1. Preliminary statement

 

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


1.3

DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

 


2. Rules


2.1

Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


2.2

As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


2.3

As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


2.4

Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.


2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.


2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.


2.9

Enjoy.

  

  

  

Frequently asked questions

Only students can apply.

You did not find the answer? Please contact one of the organisers

Organizadores

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University of Silesia in Katowice, one of the largest and most dynamically evolving Polish higher education institutions, offers innovative solutions in the field of education and a friendly space for conducting research. The Faculty of Arts and Educational Science is located in Cieszyn, a town on the borders of Poland and the Czech Republic.
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REKORD SI is a nationwide company offering state-of-the-art IT solutions for public administration units as well as manufacturing companies for almost 30 years of its existence on the Polish software market. The company provides a full range of services i.e. consulting, equipment delivery, internet solutions, software integration, customizing IT systems to the needs of customers, implementation care, training services, and after-sales service.
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With more than 500,000 people worldwide—in 200 cities across 50 countries—the company provides services across strategy, consulting, interactive, technology, and operations. Accenture also operates more than 100 “innovation hubs,” developing digital and cloud-based solutions for a broad range of industries.

Our Solutions

Our challenge, your solutions
Tools for Self Organized Learning Environment
Title: Tools for Self Organized Learning Environment We are looking for participants to solve our digital education challenge - sign up now, we only have a limited amount of seats.
A place to organize knowledge and data for users.
Winner

You can organize your resources, collaborate live with your team. The app helps you find a specific topic with an advanced search engine powered by A.I. algorithms from available knowledge from others.

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital