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Co-create the future of education together with us!
Join our DigiEduHack-Hack4World Baku to connect with other educational professionals, innovators, and entrepreneurs to co-create the future of education. Help us solve the challenge of Emerging technologies for education, turn your vision into reality, and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 48 hours in finding the best solutions to the challenges.
Join us online on 9-10 Nov 2021
And team up to solve our challenge:
#6 / DigiEdu Hack - Hack4World Baku 2021
We are looking for participants to change the digital education industry! Are you a tech lover, programmer, business person, or creative person? - sign up now, to improve and gain new skills and expand your network.
Who can join?
Students
Teachers or educators
Researchers
Innovators
Education professionals
Other
Any questions?
Schedule
Check out our schedule for the 48-hour DigiEduHack event.
08 November 22:00
Opening ceremony
All the participants are welcome to our opening ceremony !
09 November 00:01
Hacking Srarts
By this time you can start working on your project. Happy Hacking to you all !
09 November 20:00
Start-up Management by Imanverdi Quluzade
You will learn about start-up building and management.
10 November 08:00
Build your own discord bot by Hunter Habersaat
You will learn how to build your own discord bot and add this to your server.
10 November 15:00
AI & Spatial Design by Madina Masimova
In this worksop you will learn about spatial design and its common sides with AI!
10 November 19:00
How to write more impressive about your research by Mikaela Brewer
You will learn about research and how to write about this for impressing judges.
10 November 00:00
Hacking finish
You have to stop working on project from this time.
11 November 10:00
Closing & Award ceremony
Winners will be announced at Clasing & Award ceremony
Prizes
We have some prizes from our sponsors for the best teams. You can download the list from the "Downloads and links" section below. Note: There might be some other prizes as we find new sponsors we will be adding new prizes there too.
Mentors, Speakers & Juries
Hack4World Baku will be supported by these amazing mentors, speakers, and juries!
Imanverdi Guluzade
Mentor & Jury
CTO/Co-Founder - Invex Team CEO&Founder - ZADE tech & design
Madina Masimova
Mentor
Spatial Designer. MFA Interior & Lighting Design at the Parsons School of Design
1. Preliminary statement
1.1
Welcome to DigiEduHack - Hack4World Baku. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2. Rules
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.9
Enjoy.
Frequently asked questions
A hackathon is a programming marathon, where teams put their ideas together to create something exciting in only 48 hours. It gives teams of hackers a chance to turn their ideas into reality and present them. There will be a number of prizes available for the best projects. An increasing amount of projects coming out of Hackathons get turned into startup businesses, and we welcome everyone from any discipline to have their go at hacking!
Yes. We welcome attendees from all disciplines as we strongly believe Hackathon projects require skills beyond just technical - benefiting skills such as design, entrepreneurship and overall creativity! All the passionate and creative students, employees and individuals that suits to our attending rules are welcome!
Attending rules: We only accept people who are 13 years old or older. However the recommended age is 18 or older, because there might be some special opprtunities for 18+ people such as meeting sponsors and finding job, intern etc.
Please remember that being 18 years old or older is just recommended not required. We do not have any responsibility over non 18 years old (13-18) participant!
Admission to the event is COMPLETELY FREE! Thanks to fantastic DigiEduHack team, we are able to bring to you DigiEduHack 2021 - Hack4World Baku free of charge!
Not a problem at all! The main aim of this hackathon is to bring together people from different backgrounds and unite them with the common goal of learning, creating and connecting with others.
Do not worry! We will have a team building event as soon as the event starts, where we will help you form a team if you don't have one.
Teams are allowed up to 4 members.
Due to the ongoing pandemic, we will be hosting our event online. All you need is you and your laptop! Further details ensue upon sign-up!
We will have number of talks and workshops by experienced mentors, speakers as well as virtual games and competitions(with prizes)!
You did not find the answer? Please contact one of the organisers
No hay organizadores
Our Solutions
Student motivation program
Solution
Me'Do
Solution
InEducation
Solution
Available Education
Solution
Talent Trigger
Solution
Contact us
Khatai Suleymanli
Lead Organizer
khatai.suleymanli05@gmail.com
Navai Suleymanli
Community Manager
navai.suleymanli@gmail.com
Elmar Hatamov
Project manager
elmarhatamow@gmail.com
Emin Mustafayev
Sponsorship and Advertisement Manager
eminmustafayev1@icloud.com
Rasul Mahammadaliyev
Social Media manager
resulkbtrl@gmail.com
Available Education offers application to Children youth who cannot study due to illness, family, road problems in the all over the world's school college market
EduMap and chatbot and so on.
InterrUP - is a mobile parental control app that is complemented with learning materials and assignments that children is required to finish in order to earn digital leisure time.
The problem: students' interest in digi-ed is declining & they are unable to use labs live due to the pandemic. Students will benefit from our platform using 3d Lab and our DC sv. Our product will be an app with a 3D lab, a discord server for students to discuss education-related discussions.
Reading Rays is a research-based digital educational tool for students, therapists, and parents to aid in literacy and speech education by providing them with accessible resources and an aim of being inclusive and accessible.
Me'Do is online platform, that combines trusty and interesting digital resources for school. Also there you can create you diary and ask questions for psychologists anonymously. I.e. it is your digital friend during learning proccess.
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We will offer access to paid and free courses. Moreover, we will present numerous gifts and certificates to our participants who successfully complete our courses. In addition, we will investigate in strengthening general outlook and knowledge of our users by conducting trainings on our platform
With this application, teachers will now be able to take attendance easily. Today, this application, which is more effective in online education, can also be used in traditional education.
Many students suffer from stress and anxiety. That may affect their performance. Our program will motivate students and suport them.
How to easily find bright motivated students for events and competitions? We introduce an online platform where students compete by solving problems and get a chance to be selected by their institutions, organisations and countries for various national or international events.
EduMap and chatbot and so on.
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