What makes VR an effective tool for learning?
Creating immersive, engaging and entertaining environments for our learners to explore. The opportunity to develop virtual learning via technology, design and media, using existing practices, can be extended and utilized as solutions to past, ongoing and future problems.
Team: Zig4all
Members roles and background
Roy - Web portal and Social Media
Pippo - VR real estate desigm
Gaia - graphics and branding
Contact details
Solution description
Our strength is our search for knowledge; as co-creators, we design and build; as social media curators, we find, connect and share with others. Our search for knowledge; as co-creators we design and build; as social media curators, we find, connect and share with others.
We will use Meta to create fully immersive 3D environments, where individuals and groups can learn, collaborate and problem solve; past present and future challenges.
Solution context
We have accepted this challenge because
We understand that digital learning is now part of our daily lives, we believe the potential in online learning at universities and other educational institutions today, is not yet entirely exploited.
Solution target group
There are 2 main target groups.
- Outside the university spere
- specialists
- non-academic researchers
- young people who have an interest in technology and the world around us
- inside the university spere
- undergraduates
- graduates
- research and PhD
Solution impact
The impact is
- using and helping develop immerging technology
- increasing awareness of the tools available to manage and explore real-world problems
- allow different groups to peer share and cooperate on projects that wouldn't ordinarily have a voice or a platform.
The impact can be measured via data that is generated by the participants for example
- gender
- location
- language
- education level
Solution tweet text
#DigiEduhack #aaltouniversity goes #metaSolution innovativeness
Our solution is innovative because
- It is still being developed but our team have experience on other platforms
- the team already has models from previous projects, that no one is or has used.
Solution transferability
The solution is transferable because
- the environment is flexible
- the elements can be created and imported
- it is a multiplatform technology
Solution sustainability
The project will be sustainable because
- the technology is constantly evolving
- it is straight to inboard new team members with similar experience
- team members can collaborate online
- environments can be added to via team or individually
Solution team work
As a team member, I work well under pressure and get results, even in the most challenging of situations
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