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Solution
Join our DigiEduHack to connect with other creative and inspiring students, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of using emerging tools and technologies to reimagine the future of education, turn your vision into reality, and showcase your solutions on a global scale. Experts and mentors will support your team during the 48 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.
THIS CHALLENGE IS FULL - IF YOU DID NOT REGISTER DIRECTLY WITH THE ORGANIZERS YOU HAVE TO SELECT ANOTHER CHALLENGE. Our event is open to the Students of Tec de Monterrey on all levels, and to our partner Universities in Latin America. If you wish to know more, contact us directly!
Students
Check out our schedule for the 48 hour DigiEduHack event.
11 November 09:00
Opening Ceremony and Welcome Speeches
11 November 09:30
INSPIRE SESSION 1
EMERGING TECH
11 November 10:20
INSPIRE SESSION 2
FUTURE OF EDUCATION
11 November 11:30
CHALLENGE INTRO
11 November 12:00
TEAM MEET & GREET WITH MENTORS
11 November 12:30
HACKING TIME
11 November 13:30
OFFICIAL LUNCH BREAK
11 November 14:30
HACK CONTINUES
11 November 15:00
CHECKPOINT 1
PROBLEM FRAMING
11 November 16:00
STARTUPS IN EDUCATION
DISCUSSION PANEL
11 November 17:00
HACK CONTINUES! / MENTOR SUPPORT
11 November 20:00
CHECKPOINT 2
IDEATION
11 November 20:30
COMMUNITY BOOSTER / MEDITATION, MINDFULNESS, BRAIN REST SESSION
11 November 21:00
HACK CONTINUES! / TIME ORGANIZATION
11 November 21:00
COMMUNITY ACTIVITIES / KARAOKE & LIVE STREAMING
12 November 08:30
MORNING YOGA SESSION
12 November 09:00
SPEED MENTORING WITH EXPERTS
ROASTING SESSION
12 November 10:30
IDEATION 2.0
IMPROVAL OF IDEAS
12 November 11:00
HACK CONTINUES / MENTOR SUPPORT
12 November 13:30
OFFICIAL LUNCH BREAK
12 November 14:30
CHECKPOINT 3
CONCEPTUALIZATION
12 November 15:00
INPUT SESSION / PITCHING
12 November 15:45
HACK CONTINUES / MENTOR SUPPORT
12 November 17:30
FINAL PITCH PRESENTATION AND SUBMISSION
12 November 19:30
CLOSING CEREMONY / WINNER ANNOUCEMENT
The teams with the best solutions will win a scholarship for a Business Incubator program from the Tec Lean Series for all team members, special recognition by Tec, a surprise prize from their local Department of Entrepreneurship, and in addition the possibility of competing in the final global DigiEduHack award contest, competing for the 5000 Euro prize!
The DigiEduHack will be supported by amazing mentors and jury! Each team will be accompanied by a team mentor who will help them throughout the hacking process. The teams will also have access to a pool of Expert mentors from different areas of expertise!
Tamara Carleton
Keynote Speaker
Enrique Córtes Rello
Keynote Speaker
Victor Jimenez
Speaker
Mariana Valdez Estrada
Speaker
Jan Rehak
Coordinator
Eder Estrada Villalba
Organizer
Geraldina Silveyra León
Organizer / Jury
Romain Pouzou
Organizer
César Manuel Sánchez Rodríguez
Organizer / Jury
Neri Elia Ríos Enríquez
Organizer
Miguel Angel Rodríguez Montes
Organizer / Jury
Simona Grande
Program Designer
1. PRELIMINARY STATEMENT
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.9
Enjoy.
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Solution
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Jan Rehak
Coordinator of the Event
janrehak@tec.mx
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