Decentralized platform for promoting inclusion, engagement, diversity and cross-cultural exchange.
Solution
Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of human capital in today’s universities, turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest. What can we attain when we break all the barriers down?
We are looking for participants to solve our digital education challenge by enabling the connections between all the categories (students, staff including both academic and non-academic) of human capital within the Universities. Enhance human capital’s culture in today’s universities!
Students
Teachers or educators
Researchers
Innovators
Education professionals
Other
Mentors
idea facilitators
Check out our schedule for the 24 hour DigiEduHack event.
09 November 09:00
Kick off.
Icebreaking and ideas overview, teams assembling
09 November 12:30
Checking in.
You will have your first meeting with your assigned mentors and pitch the idea you have chosen to build on. You can share mainly the decisions you’ve taken and the issues you’ve found (e.g. how you chose to organise your team, if you have trouble focussing on one solution, etc).
09 November 16:00
Checking in/2.
You will check in with the mentors and provide feedback on your progress.
09 November 09:30
Teamwork.
9.30 to (you choose) CET – Teamwork. You can choose any time during Day 1 and Day 2 to work on the solution. Your team can use breakout rooms in any tool you feel are helpful for creating your final solution or collaborate without a meeting, for example by writing together in a joint document. The task for Day 1 is to get to know the team members and agree on how you will work on the solution. By the end of Day 1, the teams should have made a decision about the idea they’ll want to work on during Day 2 and its main features. You are advised to choose an internal ‘deadline’ for Day 1 to freeze everything’s that’s been said and done.
10 November 09:00
Kick off.
Teams share their current status. Q&A with the staff & mentors.
10 November 10:30
Checking in.
Each team will report on the status of the development of their idea to the mentors, for them to advise and help you work through any issues.
10 November 14:00
Checking in/2.
In this final stage, mentors will provide teams with precise advice on how to improve their final pitches.
10 November 10:00
Teamwork.
10.00 to 16.00 CET – Teamwork – You can choose any time during Day 1 and Day 2 to work on the solution. Your team can use breakout rooms in any tool you feel are helpful for creating your final solution or collaborate without a meeting, for example by writing together in a joint document. The task for Day 2 is to work on the solution and finalise it on the Solution Canvas. The deadline for submitting the final solution is 16.00 on 10.11.2021.
The teams with the best solutions will compete in the final global DigiEduHack award contest. The 3 global winning teams of DigiEduHack 2021 will each get 5000€.
The DigiEduHack will be supported by amazing mentors and jury!
Armir Bujari
Mentor
Senior assistant professor, Department of Computer Science and Engineering, University of Bologna
Korinzia Toniolo
Mentor
PhD Student and teaching tutor, Department of Management, University of Bologna
Cinzia Albanesi
Jury
Associate Professor, Department of Psychology, University of Bologna
Micaela Antonucci
Jury
Associate Professor, Department of Architecture, University of Bologna
Alberto Bellini
Jury
Associate Professor, Department of Electrical, Electronic, and Information Engineering , Unibo
Lisa Borgatti
Jury
Full Professor, Department of Civil, Chemical, Environmental, and Materials Engineering, Unibo
Gustavo Marfia
Jury
Associate Professor, Department of the Arts, University of Bologna
1. Preliminary statement
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.9
Enjoy.
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If you got immediate questions, then please contact one of the organisers
Mate is an online community where students from different nationalities and universities can interact with one another. Mate app is a social platform that promotes a wide range of activities held both in online format and in presence.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.