Stockholm - DigiEduToolkit - DigiEduHack 2021

Stockholm - DigiEduToolkit

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Join the discussion on a useful toolkit in starting with pedagogical affordances in mind!

Already before the event you can enter the Post-IT presentation to share your challenges in educational settings and suggest solutions. Link: https://docs.google.com/presentation/d/19TRhUBiJuRWL-mHdLccR5hLUdygJJ2Bsd3CqNkv0YwY/edit?usp=sharing

Instructions:
1. Write challenges on post-its
2. Vote on the challenges most relevant to you (3 red dots each). We will discuss solutions to the ones with most votes!
3. Find and write solutions to the challenges that got the most votes
4. Vote on the solutions that are possible to implement in a near future
Hashtag: #DigiEduToolkit21

Join us on 10 Nov 2021
And team up to solve our challenge:

#4 / DigiEduToolkit for K12 Education

We are a group of educators with interest in EdTech who worked with technology integration in educational settings. Join the discussion on a useful toolkit starting with pedagogical affordances in mind!

Who can join?

Teachers or educators

Education professionals

Innovators

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Europe/Stockholm timezone

The event is blended and you can share ideas on our Post-IT board any time, but the roundtable discussion will be 15:00 on 10/11 in Google Meet (meet.google.com/qjk-qnmq-eba). Start posting ideas in our presentation before the event: https://docs.google.com/presentation/d/19TRhUBiJuRWL-mHdLccR5hLUdygJJ2Bsd3CqNkv0YwY/edit?usp=sharing

10 November 15:00

DigiEduToolkit

We will share ideas in a Post-IT presentation and continue discussion on a useful toolkit starting with pedagogical affordances in mind.

Prizes

All participants will get an Open Badge call "Contributer" as proof of participation, in addition to competing in the final global DigiEduHack award contest.

Facilitator

The DigiEduToolkit will be facilitated by Jonas Bäckelin and the results will be shared on Twitter #DigiEduHack #DigitalEducation #MakeChangeHappen.

Profil23.jpg

Jonas Bäckelin

Facilitator

Founder of eduToolkit

Místo konání

Online at your own location

Adresa

N/A
SEN/A - Stockholm

Downloads and links

1. Preliminary statement

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.

1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.

1.3

DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.

1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules

2.1

Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.

2.2

As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.

2.3

As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.

2.4

Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.

2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.

2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.

2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.

2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.

2.9

Enjoy.

Frequently asked questions

We will cover all eduactional settings, but most pedagogical affordances appear when the learners are self-directed

The results will be shared on Twitter  #DigiEduHack #DigitalEducation #MakeChangeHappen. Our event hashtag is #DigiEduToolkit2021

You did not find the answer? Please contact one of the organisers

Organizátoři

ParticipantBadge01.png
DigiEduToolkit is a group of educators with interest in EdTech who worked with technology integration in educational settings. It's an Ad-hoc working group with no affiliation to sponsors or products.
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EduToolkit is a ‘Grassroots Organization’ for ‘Teachers Open Online Learning’ (TOOL) for Professional Development. We investigate the concept of ‘The Networked Teacher’ and find out more about ‘Networked Literacy & Fluency’ in education.

Our Solutions

#DigiEduHack #DigiEduToolkit21

Our challenge, your solutions
DigiEduToolkit for K12 Education
We are a group of educators with interest in EdTech who worked with technology integration in educational settings. Join the discussion on a useful toolkit starting with pedagogical affordances in mind!
Every aspect of informatio about education in one website
Winner

According to CNN 84% of students feel this problem. In addition, student rate, who are going to take master’s course, is increased by 44% in last 20 years. And for 2030 expectation is about 50% rise.300M people are disturbed, because of much fragmented information it’s hard to make decisions.

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital