AGROFOOD
Solution
Join our DigiEduHack to connect with other students, educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of:
How can communities in EU&LATAM have access to digital systems innovation education and use it to sustainably protect, manage, and restore their food, agriculture & land use local ecosystems?
Turn your vision into reality and showcase your solutions on a global scale. Experts and mentors will support your team during the 12 hs in finding the best solutions to the challenges. The best teams can win €5000 in a GAContest.
Join forces with Circular Influence and imagine technology-based solutions that help communities restore, sustain, and benefit from resilient ecosystems. Leveraging networks of LATAM and EU! Sign up now!!! we only have a limited amount of seats!
Students
Teachers or educators
Researchers
Innovators
Education professionals
Other
DigiEduHack event lasts for 48 hours on 9-10 November, filled with exciting challenges to solve and lots of fun and exciting program. Please check out below the full agenda:
09 November 09:00
Doors Opening
09 November 09:15
Opening Ceremony
Circular Influence Welcome Speech & DEH Introduction: Get inspired, learn more about this year’s challenges and understand goals and rules
09 November 09:30
Hackathon starts & Team building
Find and get to know your team
09 November 10:00
Challenge Introduction
Digital Education: Food & Agriculture Innovation Ecosystems in EU & LATAM
09 November 10:45
Marketplace
Exchange your ideas with other participants
09 November 11:00
Pitch Design Workshop - part I
How to design a 9-slide pitch deck (Overview of 9 slides + Founders Dream + Title + Product)
09 November 12:00
Phase I: Understanding phase
Question experts about the challenges and their area of expertise (Content - CANVAS Solution/Founders Dream)
09 November 13:30
MENTI GAME
09 November 14:00
Pitch Design Workshop - part II
How to design a 9-slide pitch deck (Deal/Market Segmentation/BHM/CVP)
09 November 15:00
Phase II: Research Phase
Back up your ideas with some research and get feedback from experts (Market Research & Analysis/Customer Discovery)
09 November 16:30
Community Booster
Community Booster with DigiEduHack Goes Circular! With University of Turin in Italy
09 November 17:30
Phase III: Ideation phase - Part 1
Design your climate changing idea and refine it with experts and coaches (Product or Service/Climate Impact)
09 November 18:30
Pitch Design Workshop - part III
How to design a 9-slide pitch deck (Financials, Key value drivers)
09 November 19:30
Phase III: Ideation phase - Part 2
Design your climate changing idea and refine it with experts and coaches (Preparar slide deck)
09 November 20:30
How to pitch workshop
Learn how to convince the audience of your idea in less than in 3 minutes (Pitch Writing&Recording)
10 November 10:00
Final refining phase (Follow up sessions about their pitches)
Get final constructive feedback from coaches and experts (Refining your pitch)
10 November 11:00
Pitch training session
Refine your pitch for the festival of ideas - Practice pitching with your coaches!
10 November 12:00
Deadline for submitting projects
Upload your DigiEduHack project and get ready for the festival of ideas
10 November 13:00
Festival of ideas/solution - Pitching in front of an international jury!!!
Pitch your idea to the jury of experts as well as a large audience and listen to the other teams
10 November 15:00
Voting and Announcements
10 November 15:30
Closing ceremony
The big finale, find out who the winners of this year's DigiEduHack are.
The DigiEduHack will be supported by these amazing Keynote speakers, coaches and jury! Your Coaches will be amazing professionals, members of Circular Influence Innovation & Entrepreneurship Community of practice, with interest in online education and distributed students’ activities.
Eric de Raemy
Jury
Circular Influence Executive Board, Advisor on European Direct Investment Opportunities.
Marcos Acle
Jury
CI Supervisory BM, Cooperation Manager at the Ibero-American General Secretariat (SEGIB)
Griselda Lassaga
Jury
CI Advisory BM, University of Belgrano (UB) Double Diploma Business School-Academic Director
Magdalena Iturria
Coach
CI Coach, Knowledge & Innovation Expert - Agriculture, Food & Land Use
1. Preliminary statement
1.1
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
1.2
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
1.3
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
1.4
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
2.1
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
2.2
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
2.3
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
2.4
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
2.5
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
2.6
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
2.7
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
2.8
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
2.9
Enjoy.
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Solution
To increase the productivity of the local groups and increase the common participation, Providing extra as well as primary income options, Increasing Independence of the local people, Increasing network to increase their business. Also, Provide Knowledge and education related to agriculture and more
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.