Pakistan - Real Life to Student Life - DigiEduHack 2021

Pakistan - Real Life to Student Life

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Principal patrocinador

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Universify - Bring real life to student life with Us, Help Us !

We want to tackle these challenges by introducing the future design of universities: ‘Universify - Bring real life to student life’. A cross-disciplinary & stimulating hub with study & office space designed for educational collaboration and interaction. More in detail our approach is a space for students to work & gaining inspiration by being in the same building & room as students from different academic backgrounds as well as organizations.

Join us online on 10 Nov 2021
And team up to solve our challenge:

#51 / Universify - Bring real life to student life

OUR CHALLENGE, YOUR SOLUTIONS Universify - Bring real life to student life The problems are the gap between the student life and real life, lack of cross-disciplinary collaboration We are looking for participants to solve Digital Drive for City - sign up now, we only have a limited amount of seats.

Who can join?

Teachers or educators

Researchers

Education professionals

Other

idea facilitators

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Asia/Karachi timezone

Check out our schedule for dedicated 24 hour Universify on 9th November 2021. Before Start of the Event on 9th November you can start editing and giving your input online Here is link: https://docs.google.com/presentation/d/11uVUZ53krdERrgwZ6t7H5FOAMjYidYT8/edit?usp=sharing&ouid=103903756573979158487&rtpof=true&sd=true

Prizes

The teams with the best solutions will win the following prizes, 1. Brand or Team Participation online 2. Tour to City old Down Town with Local Market 3. Logo and Back Screen Wall 4. Colouring BOX kit for Children

Mentors & Jury

Project And Event will be supported by these amazing mentors and jury! Dr Maria Khalid Surgeon , THQ Hospital Pakistan Shoaib Iqbal Founder The Little Art Pakistan Usman Hamdani PhD , Shifa University Pakistan

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Zubair Mushtaq

Organizer, Facilitator

Downloads and links

1. Preliminary statement

 

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


1.3

DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

 


2. Rules


2.1

Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


2.2

As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


2.3

As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


2.4

Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.


2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.


2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.


2.9

Enjoy.

  

  

  

Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers

Organitzadors

Universify3Asset 2.png
Our solution is unique because we are providing a collaborative physical space in a time when we are craving for it! Bringing together students with various disciplines at the Lund University to begin with, as well as those from different institutions and organizations & their teams into one stimulating space. Taking a leading & active role in shaping the student environment so that it promotes work towards shared and sustainable goals. (The UN’s Sustainability goals will not be reached if we are working separately - we need to work together :)./br https://docs.google.com/spreadsheets/d/1RXQ99Ij_qeZlaEj2l8Pm8g-2m6JKg0UGNo_CD3DVhQQ/edit?usp=sharing

Our Solutions

Contact us

Zubair Mushtaq

Finding Solution during COVID-19

hackforcrisis@gmail.com

Our challenge, your solutions
Universify - Bring real life to student life
OUR CHALLENGE, YOUR SOLUTIONS Universify - Bring real life to student life The problems are the gap between the student life and real life, lack of cross-disciplinary collaboration We are looking for participants to solve Digital Drive for City - sign up now, we only have a limited amount of seats.
Schoology -tools to support learning instruction, grading, cowork
Winner

We have established our target audience and purpose with the term schoology introduced by UNESCO;Mechaton vehicle, which is our project for K-12 education set to introduce & endavour the mecha-digital world to students of all ages;Vehicle will come with instructions how to build and manage easily. 

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital